Angie Sun

Angie Sun
Angie Sun
Creative Producer

Angie Sun was raised on VHS tapes in her mom’s video store, where she first began her training in binge watching content. As a creative producer, she works with the Moonbot creative team on story development and pitching. Prior to Moonbot, Angie worked in development at Icon Productions and Warner Bros. and animation production at Pixar.

Jake Wyatt

Jake Wyatt
Jake Wyatt
Creative Director
“A good story is one that connects. Doesn’t matter what happens as long as it’s engaging, meaningful, and credible to the audience.”

Jake Wyatt’s passion is contagious and we’re certain you’ll know it from the moment you meet him. As a creative director, Jake always challenges the team to try a new technique or look at the creative process in a new way. He’s our resident champion of 2D animation and comics – so much though that he even creates his own comic, Necropolis, in his spare time. Before landing on the moon, Jake received a Hugo award for his work on Ms. Marvel Volume 1: No Normal. In addition, he’s contributed work to projects for Boom, Cartoon Network, DC and Nickelodeon.

Adam Volker

Adam Volker
Adam Volker
Creative Director
“A good story is watching characters you know but have never met solve unexpected problems in interesting situations.”

Adam Volker is hungry. As a creative director, Adam is always working toward a higher creative goal: better games, accuracy for plein air painting, tastier gumbo potstickers. On interactive projects, Adam is excited by new approaches that push the outer limits of storytelling and experiences. While he began his career on the moon as an artist for our picture books, Adam’s cravings lead him to guide our lunar expedition into interactive media and games. Before landing on the moon, Adam worked on AAA titles with EA Tiburon, Bioware and Midway.

Bohdon Sayre

Bohdon Sayre
Bohdon Sayre
Chief Technical Officer
“A good story focuses you, adds meaning to seemingly unrelated fragments of your life, and lets you understand them so that you can evolve as a person.”

In the very early days of our studio, Bohdon Sayre created the foundation of our production pipeline, while simultaneously forging the creative vision of our interactive endeavors. With a background in computer animation and a vast technical knowledge, Bohdon is our Swiss army knife. He is hands-on with every interactive project at the studio, providing not only technical direction but also artistic vision at every step of the process. He can also crochet a warm scarf or a pair of mittens for you.

Limbert Fabian

Limbert Fabian
Limbert Fabian
Creative Director
“A good story surprises us, reminds us of feelings we all share.”

Limbert Fabian’s lifelong love for creative collaboration and science fiction began after viewing a TV special about the making of The Empire Strikes Back. His award-winning directorial work always begins with the underlying message and a question: why are we doing this? Alongside the Moonbots, Limbert takes the answer to that question and crafts beautiful worlds, engaging characters that are true to the story. Before his lunar expedition, Limbert’s illustrations appeared in The Village Voice, Playboy, and The Atlantic. In addition, he worked on film and interactive media projects for Microsoft, Paramount, PEPSI and Miramax.

Brandon Oldenburg

Brandon Oldenburg
Brandon Oldenburg
CCO, Partner
“Captivating characters confronting relatable problems with-in extraordinary circumstance – that’s what makes a great story.”

On the day Brandon Oldenburg was born, Pong was released, changing the television from a passive experience, to an active one. Brandon applies what he learned from Pong to every project at Moonbot, pushing stories beyond their traditional limits into new mediums. That approach appears to be working by looking at the stuff on Brandon’s desk: Raiders of the Lost Ark’s golden idol, the 2001 A Space Odyssey Monolith, 2 Emmy Awards and an Oscar.